
Virtual reality isn't the term from the distant future anymore. In recent years VR technology has become so cheap that it is now an integral part of skills training, clinical rehabilitation, and the gaming industry. You might have tried it out yourself and loved the new dimension it gives to the video games and movie experiences. Or maybe you hated it because it made you feel sick! This sudden feeling of nausea and discomfort that you have experienced is called
“Cybersickness”.
Cybersickness, also known as Virtual Reality Sickness can be compared to Motion Sickness. Have you felt like vomiting when on a bus or felt dizzy when traveling in a car? These are symptoms of Motion Sickness. When our body goes out of balance due to motion, it sends out reflex signals in terms of involuntary sickness.
What is cybersickness?
Cybersickness is nausea and discomfort caused by using virtual reality technology. VR games which involve a lot of movements and random falls makes you feel that you need to balance your body. When wearing VR headsets, your mind knows you are in VR but, your eyes perceive this as reality, and the same kind of motion sickness kicks in.

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People immediately start feeling dizzy or sick once they put on VR helmets or goggles. They begin to sway from side to side or the sensation can become so bad that they have to quit the VR session to sit down and regroup.
Reasons for Cybersickness or VR Sickness
People who have never felt motion sickness can get Cybersickness or VR Sickness quite easily. The logical reasoning being - VR headset uses three sensory systems - visual, vestibular and proprioceptive. Things would not have caused a problem if the system was perfect and the actions happening in the virtual world would be the same as the real world. But that doesn’t happen.
If our eyes perceive a moment of say even a few milliseconds which is out of sync, the response taken by the body is delayed, or rushed i.e. body doesn’t respond timely. Any VR headset which has a poor refresh rate for its lenses will cause problems.
Symptoms of Cybersickness
If you are not able to play VR games for long and need to take constant breaks, you are suffering from the sickness. These are the early symptoms of Cybersickness. Many a time you won’t be able to play the games which are simple and experience sickness while looking around in the game, especially in a non-flat terrain.
How to Prevent Cybersickness?
Apart from choosing the right hardware, both a VR headset, a super-fast PC, you need to take certain precautions that will help you fix this problem. However, do remember that if you are constantly the wrong with the wrong hardware, the sickness will show up again.
Illness associated with VR presents a serious obstacle towards widespread acceptance of the technology. This could become significant as VR moves beyond gaming and entertainment into areas such as job training, distraction therapy for pain, and other applications. Preventing cybersickness is not just something we want; it is something we need!
The voice behind this article is Ashwini Gaikwad,Content Writer, Investronaut.
Ongoing
The Impactful Innovation Project:
Under this Initiative VU-IQube has established an SOP for the submission, screening, selection and processing of the ideas, inventions and innovations of the Students. Students are invited to submit their Ideas, Innovations and Inventions. These go through the process of screening by the expert committee constituted for the same. Selected Proposals are taken up for Nurturing which includes, inter alia Incubation, IPR Facilitation and Entrepreneurship support required to bring the respective projects to fruition.
1 Faculty IPR Facilitation Programme:
Under this initiative the Faculty is provided with drafting, filing and financial support for IPR registration and processing for their eligible projects.
2 Faculty Capacity Building Programme:
The Faculty is provided exposure to training and workshops that build their capacities in the areas of IPR, Innovation and Entrepreneurship.
3 Student Capacity Building Programme:
Under this, through sessions, workshops, Elective Courses, etc., the capacities of students to understand and manoeuvre the landscape of IPR, Innovation and Entrepreneurship are built.
Upcoming
1 Entrepreneurship Festival:
An Annual festival that spreads awareness amongst the students and gives opportunities to students to display and work on their entrepreneurial skills.
2 Global Exposure Events:
AnInteractions with Entrepreneurs from across the world.
As beautifully encapsulated in its motto - maximizing human potential, Vishwakarma University, since the year of its inception, has worked endlessly towards creating an enabling environment to ensure the wholesome development of its students. Employing innovative learning methodologies has created an effective amalgamation of didactic and practical learning. This coupled with a responsive and active student community has made the VU campus a productive ground for the germination of new ideas and intellectual activity. Now VU has taken the next natural step in its journey of academic excellence by launching VU-IQube, on the 1st of October, 2020, to unleash the creative potential of its students.
Focusing on Idea, Innovation, IPR, and Entrepreneurship in a synergetic and integrated way VU-IQube seeks to facilitate the culture of innovation in VU and to build an Eco-system that enables self-empowerment.