Subscribe to this RSS feed
Thursday, 05 November 2026 07:49

AI Day:AI Games Arena with Hackathon 2026

 

Title AI Day:AI Games Arena with Hackathon 2026
Workshop Dates 12th August 2026
Venue Competitions: 2nd Building, 1st Floor — Classrooms 2101, 2102, 2103, 2114, 2115
Convener Prof. (Dr.) Kailas R. Patil, Dean - Faculty of Science & Technology, Vishwakarma University, Pune

Dr. Pavitha Nooji, Associate Dean - Faculty of Science & Technology, Vishwakarma University, Pune
Co-Convenor Prof. Prajakta Dhamdhere, Head - Department of Artificial Intelligence, Faculty of Science & Technology, Vishwakarma University, Pune
Faculty Coordinators Dr. Pratibha Mahajan - Department of Artificial Intelligence

Dr. Nilufar Zaman - Department of Artificial Intelligence

Prof. Ashwini Sengar - Department of Artificial Intelligence

Prof. Vishakha Salunkhe - Department of Artificial Intelligence

 

Objective:

The objective of AI Day was to provide students with an engaging, hands-on platform to explore Artificial Intelligence concepts beyond the classroom. The event was designed to test three core skills — prompt engineering, AI literacy, and rapid creative ideathon — through structured games, while also giving students exposure to a live guest session by an industry expert. The event aimed to make AI accessible, exciting, and competitive for students across all branches. Alongside AI Day, a dedicated Hackathon was organized for Last Year (LY) students on 12th August 2026. The event ran from 10:30 AM to 3:00 PM and was held across two venues — the SAP Lab (Room 2101) and Room 2113. The hackathon was conducted in two rounds. In the first round, all registered teams participated and presented their solutions to a problem statement provided by the college. Based on evaluation, five teams were shortlisted for the final round. In the final round, the five teams competed head-to-head and one winning team was selected by the judges. The winning team was awarded and felicitated at the end of the event.

 Program Highlights:

Guest Session

The event began with a Guest Session from 10:30 AM to 12:30 PM. Students from Second and Third Year attended the session, which covered real-world applications of Artificial Intelligence and perspectives from industry. The session was held across classrooms 2102, 2103, 2114, and 2115 on the 1st floor of the 2nd building, and was attended by a large number of students.

AI Games Arena

Following the Guest Session, the AI Games Arena was conducted. The arena consisted of three games, each running for approximately one hour. All three games followed an elimination-based round format — participants competed in multiple rounds within the one-hour window, with a set number qualifying into each subsequent round, until a final winner was determined per game. One Overall AI Champion was announced at the end of all three games, based on cumulative performance.

Game 1 — Prompt Golf & Jailbreak Challenge

Participants were shown a target output on screen and had to craft the shortest, cleverest prompt to make an AI model produce that exact output. Each round had a fixed timer. Prompts were judged on accuracy, length, and creativity. Multiple rounds were conducted, with top performers advancing each time.

Scoring breakdown:

  • Output Accuracy — 50%
  • Prompt Length (shorter = better) — 30%
  • Creativity / Cleverness — 20%

Game 2 — AI vs Human: Spot the Bot

A fast-paced quiz where participants were shown a series of samples — images, text passages, or code snippets — and had to identify whether the content was AI-generated or human-made. Participants voted live using a hands-up format (left hand for AI, right hand for Human). This game also included a Code Debugging Challenge segment, where buggy code was displayed on screen and participants had to identify the errors as quickly as possible. The game used a sudden-death format in the final rounds.

Game 3 — Crazy Pitch Arena

Participants were grouped into small teams on the spot, each given a card with three random constraints (such as target audience, technology type, and a limitation). Teams had 30–35 minutes to design a rough AI product concept — sketches or slides, no coding required. A gallery walk was then conducted for judge review, after which the top teams presented a two-minute live pitch on stage. Individual winners were identified based on pitching strength and idea contribution.

Scoring breakdown:

  • Creativity & Originality — 35%
  • Feasibility within Constraints — 25%
  • Clarity & Confidence of Pitch — 25%
  • Visual Concept / Prototype Quality — 15%

 

LY Student Hackathon

The hackathon was conducted in two rounds. In the first round, all registered teams participated and presented their solutions to a problem statement provided by the college. Based on evaluation, five teams were shortlisted for the final round. In the final round, the five teams competed head-to-head and one winning team was selected by the judges. The winning team was awarded and felicitated at the end of the event.

Hackathon at a Glance:

  • Date: 12th August 2026
  • Timing: 10:30 AM – 3:00 PM
  • Venue: SAP Lab (Room 2101) and Room 2113
  • Team Size: 4 members per team
  • Problem Statement: Provided by the college
  • Format: 2 rounds — preliminary round followed by a final round of 5 teams
  • Winner: One winning team selected and awarded

 

Volunteer & Club Member Contribution

The event was made possible through the collective effort of NextGen AI Club members and volunteers. Club members were present from 8:30 AM onwards, managing classroom arrangements, participant flow, game coordination, scoring, and audience engagement across all four classrooms simultaneously. Volunteers were assigned to 3–4 classrooms with 4–5 members per classroom. Each volunteer was recognized for their contribution and will receive a participation certificate for the event.

 

Learnings & Impact

The event gave students a firsthand experience of how AI models respond to different kinds of prompting, exposed them to the nuances of AI-generated versus human-generated content, and challenged them to think fast and creatively under constraints. The Code Debugging segment in particular helped bridge the gap between theoretical AI awareness and practical programming skills. The Crazy Pitch Arena encouraged lateral thinking and rapid problem-solving — skills directly relevant to the AI industry.

Conclusion

AI Day was successfully conducted on 12th August 2026 and received strong participation from students across Second and Third Year. The event brought together a Guest Session and three competitive games under one roof, making it one of the larger events organized by the NextGen AI Club of Department of Artificial Intelligence of this academic year. The club looks forward to building on this experience and organizing further events that make AI education more engaging and accessible for students at Vishwakarma University.





Thursday, 05 November 2026 05:45

Tree Plantation Drive

Name of activity: Tree Plantation Drive
Date of activity: 23 rd August 2026
Venue: TFRF, Diveghat, Pune
Coordinators: Prof. Yogita Shinde, Prof. Archana Shaha & Dr. Dipali Talele
Report: To foster environmental stewardship and contribute to local ecological restoration, the School of Pharmacy at Vishwakarma University organized a Tree Plantation Drive at Diveghat in collaboration with The Forest Raisers Foundation, an organization dedicated to reforestation and afforestation. The initiative aimed to combat soil erosion, enhance green
cover, and boost biodiversity along the Diveghat slope. The volunteers from The Forest Raisers Foundation provided hands-on guidance regarding sapling alignment, soil preparation, and eco-friendly planting techniques suited for the rocky terrain of Diveghat.Students and faculty members collectively planted indigenous tree saplings chosen specifically for their high survival rate and ecological suitability to the local soil. The drive successfully combined hands-on environmental action with social responsibility. Beyond increasing local foliage, the event served as an experiential learning platform for pharmacy
students, highlighting the crucial connection between environmental health, biodiversity, and community well-being. The collaboration underscored Vishwakarma University’s commitment to sustainable development goals (SDGs) 11, 13 & 15 and community-driven ecological conservation.







Date: 13 October 2026

Venue: Inducare Pharma, Jejuri MIDC, Pune

The School of Pharmacy, Vishwakarma University, Pune, organized an industrial visit to Inducare Pharma, Jejuri MIDC, Pune, on 13 October 2026. The visit was attended by 16 students from FY Diploma in Pharmacy and 27 students from TY Bachelor of Pharmacy, accompanied by faculty members Prof. Poonam Taru,  Prof. Snehal Hase and Dr. Bhavna Mahajan,
The visit aimed to familiarize students with pharmaceutical manufacturing processes,including manufacturing, filling, finishing, packaging, and storage. Students gained practical insights into Good Manufacturing Practices (GMP), cleanliness, contamination prevention, and the proper handling and segregation of raw materials, finished products, and rejected materials.
The visit provided valuable industrial exposure, helping students understand the functioning of pharmaceutical manufacturing units and the importance of quality assurance, product safety, and regulatory compliance in pharmaceutical production.
Faculty Coordinators: Prof. Poonam Taru,  Prof. Snehal Hase and Dr. Bhavna Mahajan,
School of Pharmacy, Vishwakarma University, Pune







On the Occasion of World Pharmacists Day 2026
Theme: “Empowering Communities for Responsible Antibiotics Use”

The School of Pharmacy, Vishwakarma University, Pune organized a Community Awareness Camp on Antimicrobial Resistance (AMR) on the occasion of World Pharmacists Day 2026, in accordance with the theme “Empowering Communities for Responsible Antibiotics Use.”

The programme aimed to create awareness among the community about the growing problem of antimicrobial resistance, the importance of responsible antibiotic use, and the role of pharmacists in promoting the rational and safe use of medicines.

 Faculty members and B. Pharm students actively participated in the programme and delivered awareness talks focusing on antimicrobial resistance, its prevention, appropriate medicine use, and safe medication practices.

As part of the awareness campaign, leaflets and educational materials were distributed to patients and visitors. B. Pharm students interacted with patients and provided guidance on how to take medicines correctly, following the prescribed dose and schedule, avoiding self-medication, and consulting qualified healthcare professionals before starting, stopping, or changing antimicrobial therapy.

The activity provided students with practical exposure to patient counselling, community pharmacy practice, health education, and public-health awareness while highlighting the important role of pharmacists in promoting responsible antimicrobial use and combating antimicrobial resistance.

The programme contributed to the United Nations Sustainable Development Goals (SDGs), particularly SDG 3 – Good Health and Well-being, SDG 4 – Quality Education, and SDG 12 – Responsible Consumption and Production.

Programme Details
Date: 28 September 2026
Time: 11:00 a.m. – 1:00 p.m.
Venue: Pune Municipal Corporation Raja Shivchhatrapati Government Hospital, Bibwewadi, Pune
Organised by: School of Pharmacy, Vishwakarma University

Programme Organised by:
Convenor: Dr. Makarand Puri
Co-Convenors: Prof. Snehal Hase and Dr. Jaymala Kumawat









Thursday, 29 October 2026 06:38

Mr. Mallikarjun Kallappa Chougala

Written by
Thursday, 29 October 2026 06:06

‘Diksharambh’ Induction Programme

Date of Programme: 15th September 2026
Academic Year: 2026–27
Course: First Year D. Pharm; B. Pharm
Venue: Vishwakarma University, Pune – School of Pharmacy.
Coordinators: Dr. Sabina Syed. and Prof. Prajakta Kapadnis.

The School of Pharmacy, Vishwakarma University, Pune, organized the ‘Diksharambh’ Induction Programme on 15th September 2026 for First Year D. Pharm and B. Pharm students for the academic year 2026–27. Coordinated by Dr. Sabina Syed and Prof. Prajakta Kapadnis, the programme aimed to familiarize students with the university environment, academic expectations, facilities, and student support systems. Faculty guidance and interactive activities encouraged student participation in academic, co-curricular, and extracurricular opportunities, providing a welcoming start to their academic journey and supporting their overall development.











Tuesday, 27 October 2026 06:59

MBA

Written by

MBA is a two-year postgraduate degree programme in Business Administration designed to provide students with essential knowledge in the fields of Marketing, Finance, Operations, Human Resource and other functional business areas.

Convocation vs Graduation: What's the Difference? A Complete Guide for Students

Convocation vs Graduation: What's the Difference? A Complete Guide for Students

You have submitted your final assignment, finished your exam and maybe already taken the last photo with your college friends. Everyone is already referring to you as a graduate. But there is still one more thing to do before you can officially call yourself a graduate is Convocation

Thursday, 15 October 2026 08:05

media17

Thursday, 15 October 2026 08:04

media16

Page 1 of 101

Copyright © Vishwakarma University, Pune 2026 All rights reserved..

[Best viewed in IE 10+, Firefox, Chrome, Safari, Opera.]

Powered by  eduplus-logo

Programme Brochures
Apply for Admission
Register for VUNET
Register for VUPET
Ph.D Enquiry