M.A. (Graphic Design & Multimedia)

Programme Highlights

EMPLOYABILITY & CAREER PATH WAYS :

  • Career opportunities as 3D modelers, Animators, Virtual Reality Specialists, Special Effects Producers, Visualizer in Advertising Agency ,Graphic Designer in Advertising Agency ,UI UX Designer-leaning Artist, Instructional designers, Ad Film Directors, Web Designer
  • Pursue careers in academics.
  • Entrepreneurship

IN NUMBERS

08-Foundation Courses
12-Core Courses
08-Generic Elective Courses
04-Specialization Core Courses  
04-Specialization Elective Courses
12-Audit Courses

QUICK FACTS

  • 2 Year (4 Semesters) – Full Time
  • Outcome Based Education (OBE)
  • Choice Based Credit System (CBCS)
  • Credit and grading system
ACADEMIC RESOURCES Image

PROGRAMME DIFFERENTIATORS

  • Education that prepares you for life.
  • Enriched programme structure with a fine blend of core, elective, audit and foundation courses designed to provide in-depth knowledge and requisite skills.
  • Experiential and blended learning that enhances effectiveness of classical teaching – learning methods.
  • Expertise – led by in house faculty and augmented by visiting, guest and adjunct faculty as well as accomplished advisory board members.
  • Employability focus integrated through the curriculum, right from the first semester.
  • Enabling environment for nurturing Innovation and Entrepreneurship
  • Ecosystem that enables holistic development of learners through focused curricular, research co-curricular, extra-curricular, industry connect & professional development and extension and CSR initiatives.

ADMISSIONS PROCESS

“The highest education is that which does not merely give us information, but makes our life in harmony with all existence” - Faculty / Quote by educationist

CURRICULUM

Creative without strategy is called 'Art'. Creative with strategy is called 'Design

The course provides bright career prospects in the Multimedia industry as Multimedia Designers, Interactive Media Designers, Web Designers, Digital 2D or 3D Animators and Video Producers. Upon completion, students will find rewarding career opportunities as Multimedia designers, Web Designers, UI UX designers, Mobile Application Designers, User interfaces and User experiences Designers and Multimedia Producers and Graphic Designers. This rapidly growing industry constantly seeks motivated and talented graduates for employment. A host of exciting career ambitions can be realized with the creative employment of this new technology. The manufacturing, medical, scientific, architecture, sports and education fields constantly draw on this technology to achieve their objectives.

PEO1: Prepare graduates for careers in, but not limited to Graphic Designer in Advertising Agency -, government, job, it industry.

PEO2: Familiarize students with computational techniques and software typically used in the statistical arena.

PEO3: Provide a good grounding in the best practice of collating and disseminating information.

PEO4: Prepare students to undertake further study at doctoral level.

PEO5: Teach students to construct practical statistical models for several processes in the real-world.

At the end of the programme the learner will be able to

PO1: Integrate knowledge, skill and attitude that will sustain an environment of learning and creativity.

PO2: Develop an understanding of various tools, techniques and software.

PO3: Apply critical and contextual approaches across wide variety of subject matter.

PO4: Develop logical thinking to comprehend key facts leading to formulation of the solution process.

PO5: Develop self-confidence and awareness of general issues prevailing in the society.

GA1 : Deep knowledge of Graphics Design & Multimedia Animation

GA2 : Sketching, Character Designing, Software Proficiency and Presentational skills

GA3 : Research Skills

GA4 : Independent, Logical and Critical thinking

GA5 : Effective and Confident Communication

GA6 : Ethical and Social Awareness

GA7 : Entrepreneurship & Entrepreneurship

GA8 : Life Skills

The method of instruction (pedagogy or teaching-learning processes) shall be determined by the requirements of a course, the learning objectives, learning outcomes & the learner’s context. However, the following methods of instruction shall be commonly used: Lecture Sessions, Practical, Simulations, Field Work, Group Exercises, Massive Open Online Courses, Projects, Self-Learning Materials (SLMs), Self-study, Seminars, Study Tours, Training Programmes, Workshops.

During semester II, students are encouraged to opt for dissertation in lieu of a generic elective course. During semester III and IV, as a part of generic core courses, students are required to take up live projects in an industry to align their theoretical knowledge and its application. Industry based live projects allow students to gain valuable work experience while they’re still studying in college. They pave way for self-empowerment through skill building and hands-on-training.

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